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Don’t make the mistake of wasting stat points on useless attributes. Some have secondary/tertiary effects, like raising certain defense values, but these were not covered in detail. In depth explanation of all the Dark Souls 3 player stats so you can make the right choice in your character’s build Details the best use of stats, what the soft and hard caps of each stat are, and gives some build ideas. These are the primary effects of the attributes. The armor sets in Dark Souls 3 are extremely varied, ranging from the plated armor of the Lothric Knights all the way down to the leather garb of everyone’s favorite assassin Leonhard. I know the softcap for int is 5060, same for miracles, how is the soft cap for Pyro, im aware its lower so is it 40/40 or 50/50 I am Asugi, the Giaus incarnate.
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Sunset Staff seems to be the go-to dark staff for raw power (it's cast times are slower), 60->290 Dark. I'll paraphrase: "complicated stat with numerous effects.primary effect is to raise Agility.boosts ease of evasion and other actions.The difference between drinking Estus with base Agility and max Agi is almost half a second.and Adaptability has an interactive effect with Endurance to raise natural Poise." Dark Souls III 40/40 or 50/50 for pyro softcap User Info: Valinxx. 110->220 (from +0 to +10) Dark damage, with a A scaling at +0 (should hit S by +10 I assume). Weapons are made more unique and viable, with new combos, mechanics, and more. I had some time to kill, so here's stuff from the guide: 27 str for 2h soft cap, 60 fth for dark blade, optimized my absorption, and WOW. A total overhaul of Dark Souls 3, its combat system, visuals, bosses, and more- intended primarily to bring greater balance and depth to the competitive multiplayer.